Made By Me
Latest Release
First Person Camera Movement (Blender Extension)
Thomas's First Person Camera Extension for Blender
Description
Thomas's First Person Camera is a Blender extension that enables smooth, first-person camera movement within the 3D viewport. It simulates an FPS (First Person Shooter) style camera control, allowing users to navigate their 3D scenes with ease and precision.
Features
- Smooth camera movement with adjustable speed and acceleration
- FPS-style controls (WASD for movement, Q/E for vertical movement)
- Mouse-based camera rotation
- Customizable settings for movement speed, rotation speed, acceleration, deceleration, and motion damping
How to Use
Accessing the Plugin
1. After installation, go to the 3D Viewport.
2. Look for the sidebar on the right (press 'N' if not visible).
3. Find the "View" tab in the sidebar.
4. Locate the "Thomas's First Person Camera" panel.
Starting the Camera Mode
1. In the "Thomas's First Person Camera" panel, click the "Start First Person Camera" button.
2. Your cursor will disappear, indicating that the FPS camera mode is active.
Camera Controls
- Movement:
- W: Move forward
- S: Move backward
- A: Strafe left
- D: Strafe right
- Q: Move down
- E: Move up
- Rotation:
- Hold Middle Mouse Button and move the mouse to rotate the camera.
Adjusting Settings
In the "Thomas's First Person Camera" panel, you can adjust the following settings:
1. Movement Speed: Controls how fast the camera moves (units per second).
2. Rotation Speed: Adjusts the sensitivity of camera rotation.
3. Acceleration: Determines how quickly the camera reaches maximum speed.
4. Deceleration: Controls how quickly the camera slows down.
5. Damping: Adds smoothing to the camera movement (higher values = smoother but less responsive).
Exiting Camera Mode
- Press the ESC key to exit the first-person camera mode.
Tips for Effective Use
1. Start with the default settings and adjust as needed for your specific scene and preferences.
2. Use lower Movement Speed for precise navigation in smaller scenes, and higher speeds for larger environments.
3. Adjust the Damping value to find the right balance between smooth motion and responsiveness.
4. Remember to set up proper lighting in your scene for the best visibility while navigating.
Troubleshooting
- If the camera doesn't move, ensure that you have an active camera in your scene.
- If rotation feels too sensitive or not sensitive enough, adjust the Rotation Speed setting.
- For smoother motion in large scenes, try increasing the Damping value slightly.
Thomas's First Person Camera Movement Extension For Blender